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AudioGame

This game was made by yours truly in under one week for a friendly contest.

I love games where twitch reflexes are needed, and for me, thoses games needs a really awesome song. So why not actually use the song as a gameplay element ? Just like AudioSurf.

At first, my main worry was to not be able to finish it in time, so I started thinking that I woul only do a technical demo for a beat detection algorithm.

Turns out not only did I had more time left than I thought, but I had enough time left to make a game around it !

The game use an beat detection algorithm I built using mostly this link : 

http://archive.gamedev.net/archive/reference/programming/features/beatdetection/

Unfortunately, Unity was a bit different, and I had to 'freestyle' my way around it. As such, the algorithm is very basic, consumes a lot of resources, but it's the best I could come up whitin a few days.

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